This is a promo movie of the game. All of the props were modeled by myself. The dragon animations were created using an proprietary rigging and animation software package exclusive to the game engine.
As a 3D Generalist Contractor with Team Chaos, LLC; I helped develop Dragon Trials environments, and props. All pieces seen here were built (following concepts), and unwrapped by myself; while the Art Director, Chuck Wadey, painted the textures. Many of the models seen here share a single texture sheet. The point of interest pieces, such as the tubboat, had it’s own (or multiple) texture sheet(s) though.
I also rigged, and animated the dragons and their actions in the game. This included rigging six different dragons on an internal proprietary rigging software package, and animating different events for each of the dragons (idle, flapping, gliding, picking up items, etc). When I wasn’t modeling, unwrapping, rigging, or animating, I helped with quality assurance, and offered gameplay feedback for the Game Designer. See gameplay video here:
- 3D Generalist
- Team Chaos, LLC
- Professional Work